First, create a scene containing volumes, hits, and trajectories.

/vis/scene/create
/vis/scene/add/volume
/vis/scene/add/hits
/vis/scene/add/trajectories

Open the OpenGL stored viewer to use the backing store, which will save the image even when another window is moved on top.

/vis/open OGLSX

The immediate viewer does not use the backing store.

/vis/open OGLIX

If the immediate viewer is covered up, the scene needs to be manually refreshed to redraw the image.

/vis/scene/refresh
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