First, create a scene containing volumes, hits, and trajectories.
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/vis/scene/create /vis/scene/add/volume /vis/scene/add/hits /vis/scene/add/trajectories |
Open the OpenGL stored viewer to use the backing store, which will save the image even when another window is moved on top.
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/vis/open OGLSX |
The immediate viewer does not use the backing store.
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/vis/open OGLIX |
If the immediate viewer is covered up, the scene needs to be manually refreshed to redraw the image.
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/vis/scene/refresh |