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Core Framework 

a Java main program framework  has to be set up that

  • builds under Java 1.4 (Maven, ant,....)

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optionally some wrapping C++ code should be provided that allows to use LCGO in a C++ programm w/o having to rely on references to Java libraries, e.g. for the properties interface

 

  • need to understand garbage collection for java and C++ objects allocated on the stack and on the heap and passing object between java and c++

Material Database

a material data base is needed that

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LCGO drivers need to provide an implementation of an interface to query cellIDs, positions and neighbors:

  • cellId <-> position
  • cellid range (noise simulation)
  • cell sizes
  • neighbors

Geometry Elements

we need a full set of geometry classes that allow

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  • averaged material (see material, dEdx)
  • simple shapes only:
    • boxes - planes (question)?
    • tubes - cylinders (question)?

this tracking geometry should allow to compute:

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it is probably desirable to have a well defined system of units a la Geant4, so that every quantity comes in the properly defined unit. So that one can write code, such as:

Wiki Markup&nbsp;&nbsp;&nbsp; cout << "&nbsp; length of TPC \[cm\]:&nbsp; " <<     cout << "  length of TPC [cm]:  " << lcgo->getTPCParameters()->getLength() / cm&nbsp; << endl ; &nbsp;/ cm  << endl ;

Vectors and Matrices 

need to define classes for vectors and matrices (symmetric) that are used throughout LCGO (and LCIO !?)

  • 3d vectors
  • rotations 3d
  • translations (3d vectors)
  • 4 vectors (in LCGO ?)
  • matrix
  • symmatrix
  • ...