...
AcdTileCount, AcdRibbonCount: Number of Tiles and Ribbons in the Event
...
AcdNoTop,
...
AcdNoSideRowX
...
[0-3
...
]:
...
Number
...
of
...
tiles
...
in
...
the
...
event
...
(for
...
the
...
top
...
of
...
the
...
ACD
...
and
...
by
...
row)
AcdActiveDistance3D: Distance to the closest edge of tile. Positive is inside tile, negative is outside tile.
...
AcdActDist3DTop,
...
AcdActDist3DSideRowX
...
[0-3
...
].
...
Best
...
active
...
distance
...
for
...
the
...
top
...
and
...
various
...
side
...
rows
...
of
...
the
...
ACD
AcdRibbonActDist. Best Active distance to an Acd Ribbon
...
AcdNumDigis: Total number of digis in the event (Tiles and Ribbons)
...
Acd10Ids
...
[10
...
]:
...
Tiles
...
ids
...
of
...
the
...
first
...
(by
...
readout
...
order)
...
10
...
digis
...
in
...
the
...
event
...
AcdPha[604
...
]
...
[2
...
]
...
and
...
AcdMips
...
[604
...
]
...
[2
...
]:
...
Pulse
...
Height
...
in
...
pha
...
counts
...
and
...
calibrated
...
to
...
MIPs,
...
by
...
tileid,
...
pmt
AcdNumTkrIntSec: Number of intersection between tracks and ACD
...
AcdTkrIntSecTkrIndex
...
[20
...
],
...
AcdTkrIntSecTileId
...
[20
...
]:
...
Track
...
Index
...
and
...
Tile
...
id
...
for
...
the
...
first
...
20
...
intersections
...
of
...
tracks
...
with
...
the
...
ACD
...
AcdTkrIntSecGlobalX
...
[20
...
]
...
(also
...
Y,Z):
...
Position
...
in
...
global
...
cooridinates
...
when
...
the
...
track
...
crosses
...
the
...
ACD
...
AcdTkrIntSecArcLengthToIntSec
...
[20
...
]:
...
Distance
...
from
...
first
...
(last)
...
hit
...
to
...
the
...
intersection
...
with
...
the
...
ACD.
...
Postivie
...
for
...
up,
...
negative
...
for
...
down
...
AcdTkrIntSecPathLengthInTile
...
[20
...
]:
...
Distance
...
traveled
...
inside
...
active
...
ACD
...
volume.
...
AcdTkrIntSecTileHit
...
[20
...
]:
...
Hit
...
code
...
for
...
tile
...
(
...
CN0B
...
|
...
CN0A
...
|
...
VetoB
...
|
...
VetoA
...
|
...
PHA_B
...
|
...
PHA_B
...
)
...
AcdTkrIntSecLocalX
...
[20
...
]
...
(also
...
Y):
...
Position
...
of
...
hit
...
in
...
local
...
coordinates
...
(to
...
Tile
...
Center)
AcdPocaNbrTrack1 (also 2): Number of hit tiles and ribbons within 20cm of track 1 (or 2)
...
AcdPocaTileID
...
[2
...
]
...
[6
...
]:
...
Ids
...
of
...
up
...
to
...
six
...
hit
...
tiles
...
or
...
ribbons
...
that
...
a
...
track
...
passed
...
with
...
20cm
...
of,
...
sorted
...
by
...
distance
...
AcdPocaDoca
...
[2
...
]
...
[6
...
]:
...
Distance
...
of
...
Closest
...
approach
...
between
...
track
...
and
...
up
...
to
...
6
...
tiles
...
/
...
ribbons,
...
sorted
...
by
...
distance
...
AcdPocaX
...
[2
...
]
...
[6
...
]
...
(also
...
Y,Z):
...
Point
...
of
...
closest
...
approach
...
(along
...
track)
...
to
...
hit
...
tile
...
or
...
ribbon,
...
global
...
cooridinates
AcdMaxActiveDistId : Acd id of tile with the best (largest) active distance
...