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- there are 288 bits of "event codes" available
- some have well-defined meanings, like the low-rate ones described above (in progress)
- 16 highest bits are hutch specific for sequences (272-287)
- DAQ readout groups are "extra bits" included at end of timing frame
- timing frames have "destinations": e.g. bykiks, and bykikh both go to "bsy" dump
- unlike LCLS1 we will not be using event-codes to understand when bykiks has fired: use destinations instead, in particular DumpBSY for "dropped" or "background" shots
- some devices reference to "sequencer engineer number" and "sequence bit number" instead of "eventcode". The formula to convert between the two: eventcode=(sequenceEngine#<<16 | sequencerBit#).
Trigger Destinations and Types
Timing receivers share a common logic module for generating triggers. They consist of the logical AND of two components, a rate component and a beam destination component.
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Overview
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