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             (x,y,z)in detector = (Xc,Yc,Zc) + Rotation(N·90+tilt) × (x,y,z)in tile.,

where rotation matrix is a product of three rotations around appropriate axes,

 / cosT  -sinT    0 \

| sinT    cosT    0   |

 \    0        0       1 / 

 

Pixel coordinates in the detector should be accessed by method like

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