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(x,y,z)in detector = (Xc,Yc,Zc) + Rotation(N·90+tilt) × (x,y,z)in tile
.
,
where rotation matrix is a product of three rotations around appropriate axes,
/ cosT -sinT 0 \
| sinT cosT 0 |
\ 0 0 1 /
Pixel coordinates in the detector should be accessed by method like
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