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  • Floats: fX, fY, fZ.
  • Ints: iX, iY, iZ.
  • TVector3: vec1
  • std::vector<float>: vecF.
  • std::vector<int>: vecI.
  • std::vector<double>: vecD.
  • std::vector<bool>: vecB.
  • std::vector<TVector3>: vec3.

Wiki MarkupThree points are added to each of the vectors of primitive types, and a random number of points in \ [1,16\] is added to the vector<TVector3>.

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