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- Floats: fX, fY, fZ.
- Ints: iX, iY, iZ.
- TVector3: vec1
- std::vector<float>: vecF.
- std::vector<int>: vecI.
- std::vector<double>: vecD.
- std::vector<bool>: vecB.
- std::vector<TVector3>: vec3.
Three points are added to each of the vectors of primitive types, and a random number of points in \ [1,16\] is added to the vector<TVector3>. Wiki Markup
The second TTree has branches:
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