Windows platform

  1. Download/Extract the archive (available in SLAC in V:\Glast_Software\Toaster\GLAST_EXT\VC8\fox)
  2. Start Visual C++ and open the fox/windows/vcpp/win32.dsw workspace
  3. Choose foxdll project
  4. Define "HAVE_OPENGL" symbol to include OpenGL support
    1. Goto Project->Properties
      1. Under the Configuration Properties
        1. Goto C/C++->PreProcessor
          1. In the right pane, "Preprocessor Definitions" add "HAVE_OPENGL"
  5. Build foxdll
    1. goto Build -> build foxdll

      (lightbulb) Additional documentation can be found in the file, "INSTALL," in the archive.

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