Page History
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- Raw data maps (tau): <Ip>, <If>, <Ip*If>, g2-raw
- Geometry maps: X, Y, R, Phi, Q for direct beam mode
- Partitioning maps: Phi, Q, Q-Phi maps for
static
anddynamic
partitions - Masks: Image limits, blemish, total
- Calculated maps (tau): total mask as applied at normalization and for maps
- normalization factors 1/<Ip>, 1/<If> for static bins,
- g2 as a map
- g2 averaged over dynamic bins
- g2 for dynamic bins vs tau as a 2D histogram
Missing things:
- g2 vs tau plot for dynamic bins as a set of graphics
- <q> for dynamic bins
- hot and saturated pixel mask
- add geometry maps for reflected beam add selector of the mode in GUI
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