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- constants memory
- texture memory
- optimization tricks: pre-fetch etc.
- what does a queued warp do? (does it pre-fetch the memory)
- reducing number of registers in kernel (does compiler typically do this optimally?)
- how to learn with nvvp if we're memory/flops limited
- understanding the nvvp columns
- best way to associate right GPU with right core (e.g. "taskset", "numactl")
- ask about zher speedup numbers: for 4kx4k why does gemm improve by x30 but zher improves by x6?
...