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  • constants memory
  • texture memory
  • optimization tricks: pre-fetch etc.
  • what does a queued warp do? (does it pre-fetch the memory)
  • reducing number of registers in kernel (does compiler typically do this optimally?)
  • how to learn with nvvp if we're memory/flops limited
  • understanding the nvvp columns
  • ask about zher speedup numbers: for 4kx4k why does gemm improve by x30 but zher improves by x6?
12/18/2012
  • libxc on gpu (lin)
    • use common work file for CPU/GPU
  • digest RPA timing measurements (lin)
  • paper (jun)
  • redo timing measurements (jun)
  • understand timing measurements more fully (jun)
  • dacapo density mixing vs. GPAW (cpo)

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