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  • constants memory
  • texture memory
  • optimization tricks: pre-fetch etc.
  • what does a queued warp do? (does it pre-fetch the memory)
  • reducing number of registers in kernel (does compiler typically do this optimally?)
  • how to learn with nvvp if we're memory/flops limited
  • understanding the nvvp columns
  • ask about zher speedup numbers: for 4kx4k why does gemm improve by x30 but zher improves by x6?
    12/18/2012
  • libxc on gpu (lin)
    • use common work file for CPU/GPU
  • digest RPA timing measurements (lin)
  • paper (jun)
  • redo timing measurements (jun)
  • understand timing measurements more fully (jun)
  • dacapo density mixing vs. GPAW (cpo)
12/11/2012
  • understand nvidia zgemm speedup plot (jun/cpo)
    • ANSWER: without thread: 29 faster on GPU. With 6 thread openMP get 5, which agrees with nvidia
  • understand why zher is x6 better on GPU but we see x24 with RPA (will put device sync in code) (jun/cpo)
    • ANSWER: CPU is memory bandwidth limited (so faster with 1 core). account for roughly x2, and the other x2 comes from overlapping CPU/GPU computation.
  • does cuda5 improve ZHER? (jun/cpo) ANSWER: no improvement
  • libxc on gpu (lin)
    • use common work file for CPU/GPU
  • digest RPA timing measurements (lin)
  • think about moving lambda calc to GPU (jun) (ANSWER: no need, 10 or 20% improvement, best case)
  • try multiple surfaces with jacapo/gpaw-pw (aj)
  • paper (jun)
  • try calling dacapo density mixing from GPAW (cpo)
  • make sure all libxc self-tests run
  • why doesn't marcin's na.py converge, even with fixed density?
  • can the alphas for the nt_G really be used for the D's?

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